First Devlog background and introduction
This is my first devlog so I’ll use it as a catch up and introduction
The team is one person myself - I’m doing all the coding and design in my spare time. I’m using Unity and assets for the environment and character models.
I’ve been developing the game for around 18 months now. It’s gone through a bunch of different iterations and complete overhauls before reaching its current state.
The plan is to keep improving it on here and keep it free for the time being until it gains sufficient interest. At that point I’ll turn on donations and once it goes beyond demo it will be paid for.
I’m really looking for feedback especially around combat so anything you can think of - don’t hesitate to comment.
The main scene uses the Unity default terrain size of 1km x 1km. There’s a small village with NPCs giving basic quests, some enemy encounters and some caves.
Here’s some highlights of what’s been added over the past few weeks. It doesn’t cover everything but from now on I’m hoping to post regular release notes with progress.
- Uploaded a Youtube trailer: Outwith Trailer
- There’s now an alchemy table in the village - it’s pretty basic but there’s one alchemy formula to discover which will create a health potion.
- I just finished another round of UI bug fixes but if you see anything or if anything gets on your nerves let me know and I’ll prioritize fixing it.
- On that note there’s controller support but some of the UI may not be fully working
- Some recent fixes to the Inventory - stacking should now work
- Dual wielding with the sword.
- Dialogue is still largely placeholder but the NPCs will give you stuff to do in the form of basic quests.
- The caves work in terms of entering and exiting but there isn’t much in them yet apart from a few skeletons to fight and some water.
- If you find a campsite you can sleep for a few hours. At the moment it doesn’t do anything but the sky looks pretty.
- Started adding some SFX
- Refining and improving enemy AI some of them may still swing and miss but should be much improved and still lots to do there - anything amiss let me know either message me or leave a comment.
- Saving and loading a game is also wip - it will currently save the player’s location, inventory and quest journal. Enemy spawns, time of day and a few other things are not yet saved.
Don’t forget to comment with feedback - until next time.
Get Outwith
Outwith
Demo Open world First Person RPG
Status | In development |
Author | starsbetweenthestars |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, Fantasy, First-Person, Open World, Singleplayer, Unity, Walking simulator |
More posts
- Outwith - v159 - First person camera improvements98 days ago
- Outwith - Open World RPG - v149 Major Updates - The Windmill finally worksJul 18, 2024
- Outwith - v135 Major UpdatesJun 22, 2024
- Outwith - v129 Updates & BugfixesApr 28, 2024
- 2 years’ progress making an Open World Adventure - I’d love to hear your fee...Mar 30, 2024
- Outwith - v114 Updates & BugfixesMar 28, 2024
- Outwith - v97 UpdatesMar 04, 2024
- Outwith - v88 UpdatesJan 30, 2024
- Outwith - v85 UpdatesJan 21, 2024
- Outwith - v79 Bugfixes and improved animationsJan 14, 2024
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