2 years’ progress making an Open World Adventure - I’d love to hear your feedback
Outwith » Devlog
I'd be really grateful for any comments or dms with your thoughts on how much potential the project has and how the game stacks up against the following design pillars:
- Exploration
- Combat
- Atmosphere
- Dialogue, Characters are still evolving
Current features:
- Demo scene is around 1 km 0.6 miles square
- Provides around 1-2 hours of gameplay
- Sword shield melee combat
- Longbow ranged combat
- Fireball spell ranged combat
- Humanoid enemies
- Quest system with several basic quests
- Potion brewing
- Shop system
- A very raw stealth system
Other points:
- UI is prototyped - I want to fully refine functionality before polishing the design
- Multiple classes are/will be available - the demo starts with Warrior class
- There are some cave systems to explore but are still a bit empty
Thank you
Get Outwith
Outwith
Demo Open world First Person RPG
Status | In development |
Author | starsbetweenthestars |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, Fantasy, First-Person, Open World, Singleplayer, Unity, Walking simulator |
More posts
- Outwith - v159 - First person camera improvementsAug 16, 2024
- Outwith - Open World RPG - v149 Major Updates - The Windmill finally worksJul 18, 2024
- Outwith - v135 Major UpdatesJun 22, 2024
- Outwith - v129 Updates & BugfixesApr 28, 2024
- Outwith - v114 Updates & BugfixesMar 28, 2024
- Outwith - v97 UpdatesMar 04, 2024
- Outwith - v88 UpdatesJan 30, 2024
- Outwith - v85 UpdatesJan 21, 2024
- Outwith - v79 Bugfixes and improved animationsJan 14, 2024
Leave a comment
Log in with itch.io to leave a comment.